Saros Dev Explains How the PS5 Game Is More Approachable, Customisable Than Returnal

Saros Dev Explains How the PS5 Game Is More Approachable, Customisable Than Returnal

www.pushsquare.comwww.pushsquare.com2 hours ago

Saros is taking Returnal’s brutal roguelike formula and softening it up: permanent upgrades, custom difficulty modifiers, and instant biome replays. Housemarque says it’s still meant to be hard — just with more player control.

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