
In an industry beset by layoffs and crunch, Japanese publisher Atlus is raising salaries and working to reduce fixed overtime
Atlus is raising pay and slashing mandatory overtime: new-grad base jumps 300,000→330,000 yen, average pay +15%, fixed overtime cut 30→20 hours. Takes effect April 2026. After months of layoffs and crunch, can this spark real change in game industry work culture?
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