"It always feels like it's never enough" Dragon Age creator David Gaider explains the problem with world states and reactivity

"It always feels like it's never enough" Dragon Age creator David Gaider explains the problem with world states and reactivity

www.eurogamer.netwww.eurogamer.netapproximately 9 days ago

David Gaider says player legacy in Dragon Age is a trap: no matter how many callbacks you write, fans want whole alternate plots - like Morrigan's 'Old God baby' having universe-shaking impact. Games can't realistically deliver that. Can any sequel satisfy veterans?

Stay tuned to Playswave for more gaming news, reviews, and exclusive content from www.eurogamer.net and other top gaming sources.

Read Full Article