Former Highguard level designer suggests "sweaty" competitive 3v3 play "was the biggest thing that turned a lot of players off"

Former Highguard level designer suggests "sweaty" competitive 3v3 play "was the biggest thing that turned a lot of players off"

www.eurogamer.netwww.eurogamer.net12 hours ago

'Sweaty' 3v3 focus pushed players away, says ex-Highguard designer — casuals couldn't find teams or keep up with the game's many rules, so they churned. A report says Tencent pulled funding two weeks after launch and Wildlight is laying off staff. Did competitive focus cost the game?

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