
Are smaller "one-sitting" games the way to go? Sorrowful archive-scouring game TR-49 sees Inkle's best launch ever
Surprise hit: Inkle's sorrowful archive-search deduction game TR-49 — built in 9 months as a Godot experiment — is their best launch ever. It's a 4-hour, $7 one-sitting audio-drama where "People SEE THE END!" Could short games be the future?
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