Fable's "shades of gray approach to morality" directly ties into the RPG's living population

Fable's "shades of gray approach to morality" directly ties into the RPG's living population

www.gamesradar.comwww.gamesradar.comapproximately 1 months ago

Fable goes gray — moral choices now tie directly to a living population, so decisions carry messy, real-world consequences. Its 'shades of gray' approach is central to the RPG’s biggest choice-and-consequence innovations.

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