
"Ideas have a window, they age out and become stale" - Assassin's Creed 3 director Alex Hutchinson outlines what went wrong with Skull and Bones
Assassin's Creed 3 director Alex Hutchinson says Skull and Bones flopped because its core ideas "had a window" and went stale — then an under‑experienced, junior co‑dev team tried to build "Black Flag crossed with World of Warships." It’s limping through post‑launch fixes. Can it recover?
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