Here's Why Decima Engine Was the Top Choice for Death Stranding and Kojima Productions

Here's Why Decima Engine Was the Top Choice for Death Stranding and Kojima Productions

www.pushsquare.comwww.pushsquare.comapproximately 11 days ago

Why Kojima picked Decima: KojiPro CTO Akio Sakamoto says Guerrilla’s engine — tough to master but loaded with runtime rendering/analysis tools and big‑team features — let Death Stranding 2 run massive scenes (≈25M polys, hundreds of fireworks) smoothly. KojiPro also customizes the engine and shares code back with Guerrilla.

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