
Here's Why Decima Engine Was the Top Choice for Death Stranding and Kojima Productions
Why Kojima picked Decima: KojiPro CTO Akio Sakamoto says Guerrilla’s engine — tough to master but loaded with runtime rendering/analysis tools and big‑team features — let Death Stranding 2 run massive scenes (≈25M polys, hundreds of fireworks) smoothly. KojiPro also customizes the engine and shares code back with Guerrilla.
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